Page 1 of 1

QBars

PostPosted: Thu May 10, 2007 7:18 am
Author: nGAGE
For my new theme, I've got my own custom buttons. Like it better (the looks I mean). But now that I've started cleaning up the code to prepare the theme to release for others to use... I'm having the conflict that I can't really decide for others to not have the qbars.
I personally only use the qbars_qbars but not the qbars_qmenus and I've adjusted the class to use (for both eventhough I don't use one of them) to match the theme better.

Now the issue is, to make things look right when somebody installs my theme, is there anyway that I can at-least force using the specified class, without having to set this in the ACP? Coz if I can't even do that, the qbars would have to be removed from overall_header and who wants to use it had to edit the file him/herself. qbars without the class don't look good on the theme and aside from all this, when qbars are being used, It should automatically disable the buttons I put there, so it's not all double-up.

Ah well... not too sure of this, but think I'll have to leave it as it, I guess.

Here's how I've got it now (if qbars_qmenus is enable with use of class): http://www.net-clan-gaming.com/ftp/ngag ... eme_02.jpg

Like I said... I only use the upper one (will only put admin stuff in there eventually).


Any tips?

Re: QBars

PostPosted: Fri May 11, 2007 12:04 am
Author: found it
If you are going to publicly release the theme make 2 overall_header.tpl (just an idea) 1 with the q_menus and one without...

Leave a text file explaining everything then it is up to the users...

You could also leave links to screenshots for both.....

:mrgreen:

PostPosted: Fri May 11, 2007 1:19 am
Author: nGAGE
yeah... I guess that's one way... but it would still not force classes to be used (incase the user wants the qbars in) I would then also have to explain how to turn them on etc <img>