Sub Menu
Links Menu
Online Users

In total there are 301 users online :: 2 registered, 0 hidden and 299 guests

Most users ever online was 1091 on Wed Aug 16, 2023 5:27 pm

Registered users: Bing [Bot], Google [Bot] based on users active over the past 60 minutes

IntegraMOD 141 Public Beta RC2 is released!

This forum is purely to discuss issues with the released public betas of IntegraMOD to discuss

Moderator: Integra Moderator

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: Michaelo » Sun Jul 30, 2006 6:11 am

In kb_article_body_print.tpl add <div> before table tag and </div> before end body tag this will align the entire article left (see code below).

[code]  <DOCTYPE><html><head><meta><meta>{META}{NAV_LINKS}<title>{SITENAME} ]
Mike
Last edited by Michaelo on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
Kiss Portal Engine phpbbireland (status: Released)
User avatar
Michaelo
Administrator
Administrator
 
Posts: 1646
Likes: 0 post
Liked in: 0 post
Joined: Sat Mar 11, 2006 5:14 pm
Cash on hand: 0.00
Location: Dublin, Ireland

PostAuthor: Michaelo » Sun Jul 30, 2006 6:20 am

Although it is probably not essential I note Integra2 theme has no approve and unapproved images...
Last edited by Michaelo on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
Kiss Portal Engine phpbbireland (status: Released)
User avatar
Michaelo
Administrator
Administrator
 
Posts: 1646
Likes: 0 post
Liked in: 0 post
Joined: Sat Mar 11, 2006 5:14 pm
Cash on hand: 0.00
Location: Dublin, Ireland

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: Dr. Bantham » Sun Jul 30, 2006 7:46 am

Thanks for the fix on KB print format.

Where can we find instructions for the new KB functions?
Formatting:Pages
Use the '[page]' command to split the article into pages
Table of contents (TOC)
Use the '[toc]' command to add entry in the TOC
Abstract
Use the '[abstract]...[/abstract]' environment to insert an abstract
Title
Use the '[title]...[/title]' environment to insert a main title
Subtitle
Use the '[subtitle]...[/subtitle]' environment to insert a subtitle
Use the '[subsubtitle]...[/subsubtitle]' environment to insert a small header
The KB footer does not indicate the version number, and the provided link proceeds to a dead forum link at http://www.phpBB.com. From what I could find on the http://www.mx-system.com site, Haplo's version of this mod is still beta. While I am eager to have this newer version included within 1.4.1, I hope it proves to be stable. Having said that, I have not noticed any immediate bugs beyond the minor print formatting. I will be testing this mod further and be sure to report any problems.
Last edited by Dr. Bantham on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
User avatar
Dr. Bantham
Integra Member
Integra Member
 
Posts: 152
Likes: 0 post
Liked in: 0 post
Joined: Sat Apr 08, 2006 5:25 pm
Cash on hand: 0.00

PostAuthor: Michaelo » Sun Jul 30, 2006 4:02 pm

Good idea, this version is taken from an mx mod (the code would suggest). If you find any inconsistencies report them to Beta bugs forum... <img>
Last edited by Michaelo on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
Kiss Portal Engine phpbbireland (status: Released)
User avatar
Michaelo
Administrator
Administrator
 
Posts: 1646
Likes: 0 post
Liked in: 0 post
Joined: Sat Mar 11, 2006 5:14 pm
Cash on hand: 0.00
Location: Dublin, Ireland

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: obiku » Sun Jul 30, 2006 11:10 pm

"Dr. Bantham";p="12707" wrote:Thanks for the fix on KB print format.

Where can we find instructions for the new KB functions?
Formatting:Pages
Use the '[page]' command to split the article into pages
Table of contents (TOC)
Use the '[toc]' command to add entry in the TOC
Abstract
Use the '[abstract]...[/abstract]' environment to insert an abstract
Title
Use the '[title]...[/title]' environment to insert a main title
Subtitle
Use the '[subtitle]...[/subtitle]' environment to insert a subtitle
Use the '[subsubtitle]...[/subsubtitle]' environment to insert a small header
The KB footer does not indicate the version number, and the provided link proceeds to a dead forum link at http://www.phpBB.com. From what I could find on the http://www.mx-system.com site, Haplo's version of this mod is still beta. While I am eager to have this newer version included within 1.4.1, I hope it proves to be stable. Having said that, I have not noticed any immediate bugs beyond the minor print formatting. I will be testing this mod further and be sure to report any problems.


You can try on my site, I installed it a few weeks ago.
http://www.familie-smit.nl/forums/

If tested it, and have to say, the templates needed some work. Also in the original install the
Formatting:Pages
Use the '[page]' command to split the article into pages
Table of contents (TOC)
Use the '[toc]' command to add entry in the TOC
Abstract
Use the '[abstract]...[/abstract]' environment to insert an abstract
Title
Use the '[title]...[/title]' environment to insert a main title
Subtitle
Use the '[subtitle]...[/subtitle]' environment to insert a subtitle
Use the '[subsubtitle]...[/subsubtitle]' environment to insert a small header
the title, subtitle and subsubtitle did not have the effect as I thought.

I already changed the template, the font height for the different bbcodes.

BTW, I created two images for approve and dissaprove, one thumb up in green [flash=,:1gp85hel]http://www.familie-smit.nl/forums/templates/fisubice/images/icon_approve.gif[/flash:1gp85hel], one thumb down in red [flash=,:1gp85hel]http://www.familie-smit.nl/forums/templates/fisubice/images/icon_unapprove.gif[/flash:1gp85hel]
Last edited by obiku on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
http://www.familie-smit.nl
http://portfolio.familie-smit.nl

Do not tsunami my inbox... instead use the forums...
Hard work may not kill me, but why take a chance?

[hr]
User avatar
obiku
Dev Team
Dev Team
 
Posts: 218
Likes: 0 post
Liked in: 0 post
Joined: Tue May 02, 2006 10:22 am
Cash on hand: 0.00
Location: level 8

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: Dioncecht » Mon Jul 31, 2006 6:13 am

"Fubie";p="12526" wrote:[*]Removal of the points system in preperation of CashMOD being installed.

[*]Installation of CashMOD.



So does this mean that if we have ADR installed we basically can't upgrade to 4.1?

Is it possible to have both points and cash mod in there? I'm rather concerned about this because I personally have no use for the cash mod since my site is totally free, I do however use the points mod for ADR.
Last edited by Dioncecht on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
'We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths.' - Walt Disney

[img=left]http://rpghq.org/banner2.jpg[/img]
[url=http]The RPG Headquarters. The RPG capitol of the net![/url]
User avatar
Dioncecht
Sr Integra Member
Sr Integra Member
 
Posts: 244
Likes: 0 post
Liked in: 0 post
Joined: Sun Apr 09, 2006 4:23 pm
Cash on hand: 0.00

PostAuthor: tekguru » Mon Jul 31, 2006 8:23 am

Hopefully these glitches will be fixed for the nextr RC?
Last edited by tekguru on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
[size=99px]http][/size]
[url=http][img=left]http://www.4winmobile.com/news/MVP_Horizontal_FullColor.png[/img][/url]
User avatar
tekguru
Sr Integra Member
Sr Integra Member
 
Posts: 329
Likes: 0 post
Liked in: 0 post
Joined: Tue Mar 28, 2006 10:29 pm
Cash on hand: 0.00

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: Teelk » Mon Jul 31, 2006 2:20 pm

"Dioncecht";p="12762" wrote:
"Fubie";p="12526" wrote:[*]Removal of the points system in preperation of CashMOD being installed.

[*]Installation of CashMOD.



So does this mean that if we have ADR installed we basically can't upgrade to 4.1?

Is it possible to have both points and cash mod in there? I'm rather concerned about this because I personally have no use for the cash mod since my site is totally free, I do however use the points mod for ADR.
CashMOD is just a more advanced version of the Points System MOD, it's doesn't deal with real money. CashMOD allows you to have as many different currencies as you'd like, exchange between them and set their worth compared to each other.

Therefore, if you run a MOD that uses user_points and another that uses user_money as the db fields, then you can have them both running on the same board.
Last edited by Teelk on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
User avatar
Teelk
Dev Team
Dev Team
 
Posts: 1309
Likes: 0 post
Liked in: 0 post
Joined: Tue Mar 14, 2006 5:25 pm
Cash on hand: 0.00
Location: Canada

PostAuthor: Dioncecht » Mon Jul 31, 2006 6:39 pm

So is CashMOD basically the Points MOD with extra stuff added or will those of us with ADR need to go through our ADR files and locate and make changes to everything referencing the points MOD to be compatible with the CashMOD?
Last edited by Dioncecht on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
'We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths.' - Walt Disney

[img=left]http://rpghq.org/banner2.jpg[/img]
[url=http]The RPG Headquarters. The RPG capitol of the net![/url]
User avatar
Dioncecht
Sr Integra Member
Sr Integra Member
 
Posts: 244
Likes: 0 post
Liked in: 0 post
Joined: Sun Apr 09, 2006 4:23 pm
Cash on hand: 0.00

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: Teelk » Mon Jul 31, 2006 9:18 pm

The Points System uses the user_points field in the user table, with the CashMOD you can create the user_points field, thus making it work with any MOD that uses the field user_points. This includes the ADR MOD.

As an example of what you can now do with CashMOD...

MOD A uses user_points...
MOD B uses user_money

You can set up 2 currencies so that you can use both MOD A and MOD B. MODs that deal with currencies will tell you in the install file what field you need. Then all you have to do is create the two currencies. You can also name them whatever you like...

For example...

user_points could be called Gold
user_money could be called Silver

And, you can set up an exchange rate, so 10 gold could equal 1 silver.

On a fresh install user_points is already created for convenience.
Last edited by Teelk on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
User avatar
Teelk
Dev Team
Dev Team
 
Posts: 1309
Likes: 0 post
Liked in: 0 post
Joined: Tue Mar 14, 2006 5:25 pm
Cash on hand: 0.00
Location: Canada

PostAuthor: Helter » Mon Jul 31, 2006 9:26 pm

"Michaelo";p="12704" wrote:Although it is probably not essential I note Integra2 theme has no approve and unapproved images...


yes it does. In lang_english icon_approve and icon_unapprove. is there another that im not aware of?
Last edited by Helter on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
Always use Protection
Image


Please do not PM for support
User avatar
Helter
Administrator
Administrator
 
Posts: 4167
Likes: 0 post
Liked in: 0 post
Images: 0
Joined: Sat Mar 11, 2006 3:46 pm
Cash on hand: 172.60
Location: Seattle Wa
IntegraMOD version: IM 3

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: Dioncecht » Tue Aug 01, 2006 2:08 am

"Teelk";p="12847" wrote:The Points System uses the user_points field in the user table, with the CashMOD you can create the user_points field, thus making it work with any MOD that uses the field user_points. This includes the ADR MOD.

As an example of what you can now do with CashMOD...

MOD A uses user_points...
MOD B uses user_money

You can set up 2 currencies so that you can use both MOD A and MOD B. MODs that deal with currencies will tell you in the install file what field you need. Then all you have to do is create the two currencies. You can also name them whatever you like...

For example...

user_points could be called Gold
user_money could be called Silver

And, you can set up an exchange rate, so 10 gold could equal 1 silver.

On a fresh install user_points is already created for convenience.


'k thanks. I was a little worried for a bit. <img>
Last edited by Dioncecht on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
'We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths.' - Walt Disney

[img=left]http://rpghq.org/banner2.jpg[/img]
[url=http]The RPG Headquarters. The RPG capitol of the net![/url]
User avatar
Dioncecht
Sr Integra Member
Sr Integra Member
 
Posts: 244
Likes: 0 post
Liked in: 0 post
Joined: Sun Apr 09, 2006 4:23 pm
Cash on hand: 0.00

Re: IntegraMOD 141 Public Beta RC2 is released!

PostAuthor: psyperu » Wed Aug 02, 2006 11:30 am

this new version donÂÂÂ ´t have the latest update of album mod.
Last edited by psyperu on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.

psyperu
Newbie
Newbie
 
Posts: 18
Likes: 0 post
Liked in: 0 post
Joined: Mon Jun 05, 2006 6:54 am
Cash on hand: 0.00

PostAuthor: Adrian Rea » Wed Aug 02, 2006 12:17 pm

I beleive that since RC2 FAP (Full Album Pack ) has been added, and we are testing now.

A
Last edited by Adrian Rea on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
User avatar
Adrian Rea
Sr Integra Member
Sr Integra Member
 
Posts: 1263
Likes: 0 post
Liked in: 0 post
Joined: Sat Mar 11, 2006 11:59 pm
Cash on hand: 0.00

PostAuthor: Flex » Wed Aug 02, 2006 2:02 pm

"Adrian Rea";p="12952" wrote:I beleive that since RC2 FAP (Full Album Pack ) has been added, and we are testing now.

A


Should it be an easy transition from the current album?, even if it's a total different mod?
Last edited by Flex on Wed Dec 31, 1969 4:00 pm, edited 1 time in total.
[url=http]My integramod site <img>[/url]

Flex
Sr Integra Member
Sr Integra Member
 
Posts: 221
Likes: 0 post
Liked in: 0 post
Joined: Sun Apr 09, 2006 3:09 pm
Cash on hand: 0.00

PreviousNext

Return to IntegraMOD Public Beta

Who is online

Registered users: Bing [Bot], Google [Bot]

cron